Passives

The most poorly understood aspect of the game in which they tell us almost everything.

Outline
Miscellaneous boosts to monsters.

They can be split into two categories: Passives and Color Passives.

Passives
These are found on 1-Star monsters and above. (I don't know if they are on evolved 0-star monsters)

Most of them follow the format "Get A for B seconds every time you do C."
 * If someone can add the amount of time for these that'd be great


 * This is definitely 3 health for 1 stars, and I dunno about 2*s

Color Passives
These are found on 2-Star and above (dunno about evolved lower star monsters)

To activate these, you need 2 other monsters of the same color on your team which is part of why same color teams are so highly recommended.

Their effects are listed below. (Note that Buff is... bad to say the least) I will assume all upgrades increase the effect linearly. I don't remember what pink is called

Fusing monsters with like passives together might increase the level of the passive by one, to a max of 15. Probabilities that this occurs are listed below. Be aware that:

- Fusing probabilities are additive. So if I fuse a 3* and a 2* into a 4* with lv 1 passive, it'll be 75%.

- Evolved 1x monsters seem to be treated the same as regular monsters.

- Each fuse caps at 100%.

Fusing something of (row rarity) into something of (column rarity) with Level 1 passive, Obviously incomplete.

I hypothesize based on the following screenshots that each monster loses 20% of initial probability with each level. If this were true, the real max level would be 6.